Concealment

Concealment is a main mechanic affecting weapons. Each weapon has a detection factor. The higher the factor, the higher your detection risk in Incognito Mode. The concealment factor plays a big role in Heists and Espionage operations.

Large, bulkier guns will merit a high detection factor, with the HVGR-400 reaching the highest detection factor of 100/100, the highest detection factors can reach. Smaller, slimmer guns have generally lower detection factors, the lowest held by the Glock 26's 5/100. Armor also plays a bit of importance, allowing players to choose to sacrifice armor for concealment, or vise versa.

Concealment Modifiers
Some weapon attachments can heighten concealment slightly (or dramatically, like the GROM .22's Compact Kit), at the cost of ammo (MP5 Short Magazine), recoil (removal of stock), spread (shorter barrels), or even damage and fire-modes (A1 Kit). Skills can also affect concealment like Deep Pockets, Hitman, and Inconspicuous.

Calculations
Primary Weapon Concealment + Secondary Weapon Concealment + Armor Concealment / 3 = Total Concealment

Example: MP5 (Standard) (35/100) + Colt M1911 (15/100) + Tactical Armor (70/100) = 120/300 / 3 = 40/100

With the base upgrade Tactical Advantage, underneath the loadout will display what is dangerous to do. It could say the following:

(At 50+) "Do NOT bump into hostiles, or you will be compromised. If that happens, you will be safe from initial attacks."

(At <50) "You will not be compromised quickly, but still take care. Either you're a glass cannon or a useless tank. Engage at your own risk."

(At 80+) "You are looking for a fight. Engage and get it over with."

Assigned Challenges
Some challenges require a certain concealment factor.
 * In and Out: 20 Minutes - Complete Investment in Broken Stocks in 20 minutes with a detection factor of 50+
 * Playing a Dangerous Game - Complete Gone National in less than 1 hour without breaking stealth at an 80+ detection factor