Safehouse

Safehouses are the main homes of the characters. From these areas, players can access wardrobes, REZ_NET, weapon loadouts, and beds with the Relaxation effect.

Resistance Bunker (1941)
The Resistance Bunker is the first safehouse players have access to, accessible by Ava Kitjune and his Resistance teammates during Act 0. The location of this safehouse is in Austria during WWII, secured from the Germans.

Unlike later safehouses, REZ_NET is not available, since computer systems did not exist. Instead, such is replaced by Resistance Radio, a radio station that provides side missions. Also unlike other safehouses, it cannot be upgraded.

The interior cell is named 'safehouse_bunker_avak'

Resistance HQ (2006)
The Resistance HQ is the main safehouse for all characters, the earliest usage by Ava Kitjune in 'Present Day'. Due to the size of it, it can house many, many troops, staff, and vehicles. There are 7 floors, one underground, one on ground, and 5 above ground. Floor 5 is the main offices and living quarters for the characters, each of them unique only to the resident. These quarters change over the progression of the story, eventually having the best furniture and benefits over other safehouses.

Interior cells will be shown in the main article of the HQ.

Zero's Apartment (2011)
Zero's Apartment, as suggested by the name, is an apartment owned by Zero Jyllmeiko, the playable character in Act 2. Inside the apartment is a bed, desk, laptop, lamp, weapons locker, wardrobe, and bathroom. It can be upgraded to look much cleaner, house more tech, or have cluttered trash removed. Some upgrades add posters. The apartment complex Zero's Apartment is in is located in the Paradise District, and is soon replaced by Zero's New Apartment in the Main District, virtually the same as all of his stuff was moved.

In the game's code, the interior cell for Zero's Apartment is 'safehouse_apartment_zeroj_pd'. For Zero's New Apartment, the cell is 'safehouse_apartment_zeroj_md'.